![]() ![]() Sun/Sky: If the Sun/Sky is turned on in the Illumination section, you can set the sun position and adjust its glow, the air turbidity, sun, sky and ground color etc. Illumination: Used to turn on/off artificial lights, sun/sky, clouds, birds, planets etc along with other rendering options like clay rendering, ambient occlusion etc. Post Processing: This is used to adjust your render intensity, contrast, tone mapping etc. You can also set the trace path depth which is used by the rendering engine to limit how many ray bounces it can do. Rendering: This is where you setup your camera view suck as perspective, parallel projection etc. This also apply to textured ground if you have it turned on in the Illumination section. You can also convert a texture to grass/fur. ![]() It is also where you convert a texture to an emitter (a light) or to a portal. Material Editor: This is where you edit your materials and apply settings such as shine, reflection, color, texture etc. We will cover in detail each one of them later but briefly… You can horizontally resize this menu section by clicking and dragging the separation bar as shown above.Īt the bottom, you can select/deselect the option to move the selected header to the top or to keep it at its original position in the list. ![]()
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